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11-24-09 07:21 PM |
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| Main - ROM Hacking - Reuben: 11/19/09 - Last release til 1.0 | New thread | New reply |
| Sukasa |
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Red Birdo "Curse you, Sunshine Sovereign!" Level: 71 Posts: 2083/2107 EXP: 3073108 Next: 94006 Since: 02-19-07 From: Board2base Last post: 4 days Last view: 3 hours |
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| DahrkDaiz |
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Snifit Level: 30 Posts: 256/294 EXP: 159942 Next: 5927 Since: 02-22-07 Last post: 14 hours Last view: 2 hours |
Thanks for the feedback binarycuberoots.
The level files are plain xml and thus are string representation of real game values. The levels indeed are stored uncompressed. In the Halloween build, if you go to the Rom Info tab, there is a place where you can compress the level data and see how much it will take up. At the absolute most, a level can take up 5.5K and that's a high estimation. This is assuming you put a different tile o As for the sprites, I am still working o Finally, the line tool works by measuring the distance from the original tile to the next diagonal tile. If you are still o |
| Stifu |
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Porcupo Level: 30 Posts: 296/301 EXP: 165672 Next: 197 Since: 02-22-07 Last post: 10 days Last view: 3 hours |
Posted by Sukasa Mono doesn't support WPF, and there are no plans to support it in the future either (because it's too much work). The Mono team stated they won't do it, but is opened to contributions. |
| DahrkDaiz |
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Snifit Level: 30 Posts: 257/294 EXP: 159942 Next: 5927 Since: 02-22-07 Last post: 14 hours Last view: 2 hours |
So I did some GUI rearranging and tweaking last night to get this:
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| KP9000 |
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Level: 54 Posts: 1069/1127 EXP: 1202067 Next: 31803 Since: 02-19-07 From: Sweating, Arizona Last post: 20 hours Last view: 10 hours |
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| Ailure |
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Gentlemen Steam Board2 group Level: 88 Posts: 3436/3444 EXP: 6421381 Next: 229283 Since: 02-19-07 From: Sweden, Hässleholm Last post: 1 day Last view: 4 hours |
Posted by StifuI would personally recommend against WPF in that case. I use multiple platforms and it would be awkward to use a virtual machine just for Reuben...Posted by Sukasa ![]() ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org, ailure@gmail.com, My blog |
| KP9000 |
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Level: 54 Posts: 1071/1127 EXP: 1202067 Next: 31803 Since: 02-19-07 From: Sweating, Arizona Last post: 20 hours Last view: 10 hours |
| KTurbo |
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Micro-Goomba Level: 5 Posts: 5/15 EXP: 323 Next: 206 Since: 10-24-09 Last post: 10 days Last view: 10 hours |
Just a useful idea for the editor.
Make measure tools. A ruler which follows the mouse and show things you need to know. - How high Mario could jump. Standing, running, full P etc. - How long Mario could jump. Standing, running, full P etc. - How long Mario has to run to make a full P. (if you o - More. This shouldn't be to hard to make as it's just a block of graphics following the mouse or which you put down and it's just an overlay. |
| DahrkDaiz |
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Snifit Level: 30 Posts: 258/294 EXP: 159942 Next: 5927 Since: 02-22-07 Last post: 14 hours Last view: 2 hours |
KTurbo: wow, EXCELLENT idea! I've added a lot of things for sprite icons that show the area that they move or, like for roto discs, shows a few hit points so you can tell the range they make. Having a ruler/guide of sorts for Mario is a great idea!
What I may do is allow you to place a guide o |
| KTurbo |
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Micro-Goomba Level: 5 Posts: 6/15 EXP: 323 Next: 206 Since: 10-24-09 Last post: 10 days Last view: 10 hours |
Posted by DahrkDaiz I'm glad you like the idea. I've thought it more things to measure. - How high you will fly with a full P. (I'd suggest how far also but that pretty hard to tell. Although you could just assume that the player would glide the furthest possible.) - To the jumping (height and length), with a hammer suit, frog suit and out of water. There are more relative measurement that could be made, though I don't see them fit in the editor. Although they could be really useful in some cases. "How long you could run with a starman" "How long you could run before the P-block runs out" etc. These really depends o But ofcourse, all of these measurements are pretty much estimates, so perhaps it doesn't matter if the are more or less relative. |
| binarycuberoots |
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Micro-Goomba Level: 5 Posts: 3/12 EXP: 359 Next: 170 Since: 09-10-09 Last post: 1 day Last view: 1 day |
That idea for measuring tools sounds like a good idea. I think this will help people that edit levels theoretically gauge certain concepts like perfect p-switch puzzles etc. so that will come in handy.
Anyway I stumbled across something else of concern when creating my levels. Apparently when I had level data somewhere over 1KB it seems, updating the level size will try to crash the application. I don't know if it's because levels can't be over 1KB at least how it recognizes it currently, but it happened to me a few times. Hopefully this can be fixed, since it doesn't take very much for the level size to go over 1KB it seems. I also noticed that when I have free scrolling in a horizontal level and I close the application and then open it again, it will revert to scrolling when flying. The other level info including the level itself stays the same, but the scrolling reverts. Also I couldn't find a sprite that ends levels. Anyway I will be looking forward to see what people design with the final release of the editor. |
| DahrkDaiz |
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Snifit Level: 30 Posts: 259/294 EXP: 159942 Next: 5927 Since: 02-22-07 Last post: 14 hours Last view: 2 hours |
KT: thanks and all, but I think your original idea would cover 98% of most hackers needs.
Btw guys, new release o |
| KTurbo |
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Micro-Goomba Level: 5 Posts: 7/15 EXP: 323 Next: 206 Since: 10-24-09 Last post: 10 days Last view: 10 hours |
Posted by DahrkDaiz Yes, I would think so too. Although the measurements with various suits would be, especially the hammersuit, very useful because if I recall correctly he jumps a bit shorter then normal; and no hacker would place a pit that is too far o |
| DahrkDaiz |
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Snifit Level: 30 Posts: 260/294 EXP: 159942 Next: 5927 Since: 02-22-07 Last post: 14 hours Last view: 2 hours |
The Hammer Suit jumps the same amount. |
| zbyte |
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Lakitu Z is Superior! Level: 31 Posts: 531/554 EXP: 168444 Next: 16919 Since: 06-10-09 From: Well... why do you ask? Last post: 16 hours Last view: 15 hours |
Well, I've always liked editing graphics without having to edit them all scambled up... Hm... is that AutoScroll enemy and the Tornado in there yet? Does the door that's created when Bowser defeated appear anywhere someone wanted to, or is it fixed? Can we edit the miniature maps that come with the credits? I looked for the Fire Snake/Chomps, and they were removed from the Sky Clan set. Well, if you need to refer to enemy compatibility, there's o Nice and fast progress. Thanksgiving? Sounds nifty! ____________________ - Lydian Lullaby - Northpointe Fantasy |
| KTurbo |
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Micro-Goomba Level: 5 Posts: 8/15 EXP: 323 Next: 206 Since: 10-24-09 Last post: 10 days Last view: 10 hours |
Posted by DahrkDaiz Ok, my bad. I don't know why I thought so. |
| DahrkDaiz |
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Snifit Level: 30 Posts: 261/294 EXP: 159942 Next: 5927 Since: 02-22-07 Last post: 14 hours Last view: 2 hours |
Posted by zbyte
There's the firesnake and fire chomp shown in the Sky set. Did you actually look? The tornado is there, did you try looking through sprites and clicking o The door is fixed. And no, you cannot edit the credits. zbyte, if you actually read the changes I've made since the previous release you'd know what I did and did not put in there. I swear I'm going to make this thing not work for you. |
| zbyte |
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Lakitu Z is Superior! Level: 31 Posts: 533/554 EXP: 168444 Next: 16919 Since: 06-10-09 From: Well... why do you ask? Last post: 16 hours Last view: 15 hours |
Posted by DahrkDaiz
.... ____________________ - Lydian Lullaby - Northpointe Fantasy |
| Trelior |
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Boo Everyone's favorite badass nuclear explosion! Level: 38 Posts: 689/948 EXP: 340034 Next: 30413 Since: 07-12-09 From: Pittsburgh, PA Last post: 10 min. Last view: 2 min. |
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| zbyte |
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Lakitu Z is Superior! Level: 31 Posts: 534/554 EXP: 168444 Next: 16919 Since: 06-10-09 From: Well... why do you ask? Last post: 16 hours Last view: 15 hours |
Definitely did, and replaced all files. ____________________ - Lydian Lullaby - Northpointe Fantasy |
| Main - ROM Hacking - Reuben: 11/19/09 - Last release til 1.0 | New thread | New reply |
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