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11-23-09 03:06 PM |
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| Main - ROM Hacking - Proto Man (Mega Man 3 Rom Hack) | New thread | New reply |
| amarcum81 |
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Goomba Level: 8 Posts: 1/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
Kiokuffiib11 and I are working o I started this project about a year ago, and kind of got lost with trying to learn ASM, and o Here are the things we need help with if anyone out there wants to work o -Proto Man needs a charge shot, like in MM9. Also, I'd like to have his shield deflect certain enemy attacks... as of right now... his shield is basically useless. I realize this is where ASM comes into play, however it's been quite hard for me to learn with the limited time I have. -In a previous post, Kiokuffiib11 was asking about Mega Man knockback postioning... as you know in MM9, Proto Man get's knocked back twice as far as Mega Man when taking damage. I'd also like to bring in other stats specific to Proto Man, such as how much damage he can take, and his dashing ability. -I'd also like to change the overall ending of the game... really the o -I still have some work to do to Proto Man's sprite as well... Here is my original idea for the ending: Let's say Mega Man has been taken captive by Dr. Wiley... you could play the game as proto man, up until the point of defeating all 8 robot masters, then have a battle to save Mega Man... or let's say mega man has been reprogramed and you have a battle with mega man in place of the Break Man battle... after that, Proto Man takes Mega Man back to Dr. Lights lab for repairs and reprograming... thus allowing the player to resume control over Mega Man for the final wiley stages... I'm not sure if what I have in mind will work, but I figured it was woth throuwing out there. If any of you have idea's or could help out with ASM and the ending, let us know. I'd love to hear what you Mega Man hackers out there have in mind. Right now I'm using Mega FLE to edit levels.. so I'll be posting new screen shots as progress is made. |
| Thanatos-Zero |
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Koopa Level: 17 Posts: 76/113 EXP: 22898 Next: 1845 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 3 days Last view: 8 hours |
The story works that way. Rock is out with Roll to spend a nice day in the city with the other Lightroids Cutman, Elecman and etc. ( I called them that way because Robot Master is o Rock:" Wha...?" Unknown android:" So you must be the famous Rockman which I hear so often lately. Too bad, you will become soon like your brethren mere scrap. *Rock transform into Rockman* Rockman:" I don´t know who you are, but you are gonna pay for this!" *prepares to shot his Rock Buster* Unknown android:" My, my....If I were you I wouldn´t pull the trigger o *Roll is holded by Doc Robots* Rockman:"Roll!" Unknown android:"How enjoyable this situation is! To see your fear and your worrying, what for a great pleasure! Myahaha" Rockman:"You...!" Unknown android:" Now what will you do? If you shot me, my men will destroy her in a instant. If you do nothing, I will simply torture you until you faints away." Rockman: "I have no choice but to do nothing..." ????:" It seems you forgot someone!" *Charged bustershot hits the Doc Robots* Unknown android:"Who...!?" *both Rockman and him are looking around* *A red android with an yellow scarf and a black visor holds Roll in his arms while standing o *he lets Roll down* ????: "Are you allright?" Roll:"Yes! Thank you for your help." ????: "It´s to dangerous for you to stay here." Roll: "R..Right!" *She transports out* *The unknown android spots him* Unknown android: "So you are the troublemaker. Who are you?" Protoman:" Me? You can call me Protoman (Blues). And you are?" *he jumps down to the unknown android* Bass (Forte): "I am Bass, the strongest artifical lifeform you will ever see in your existence. For your interference I have a special gift for you. Feel be honoured to die at my hands!" *shots a enormous ball of energy which flies with enourm speed against Protoman* Protoman( In thoughts):"Damn! My shield won´t be able to stand this kind of attack." *explosion* Protoman:" I am still alive? No!" *in the front of him stands a heavly damaged Rockman* Rockman: "Are... you... alright?" Protoman: "Why Rockman? Why?!" Rockman: "I...am... sorry....." *Rockman faints* Bass (Forte): "Impressive.... I will let you go off this time, but we shall meet again. Next time I won´t go so easy o *he teleports out with his doc robots* Protoman:"Wait!" In the same time in the Light Labs with Dr.Wily and Dr.Light. They receive emergency calls where they put their androids in charge. The robots has gone berserk. Protoman teleports in with Rockman and the Lightroids. Dr. Light is happy to see Protoman, but frightened to see what happened to Rock and the others. Protoman explains the situation and decides to fight off the androids. He believes that it is his personal matter and when he fights against them, that Bass will appear again. The adventure and the vengeance of Protoman has begone. ____________________
These worlds... They may differently look, but, after all, they carry the same sins, even o Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. |
| Kawa |
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![]() You! Shut the fuck up! Level: 80 Posts: 2259/2794 EXP: 4685862 Next: 97107 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 17 hours |
Woah, what is this? The writing forum's over here, Thanatos. ____________________ Wife make lunch - Shampoo |
| Thanatos-Zero |
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Koopa Level: 17 Posts: 77/113 EXP: 22898 Next: 1845 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 3 days Last view: 8 hours |
@Kawa
He said:
I just trying to help him, Kawa. Anyway, nobody of you hackers have tried to make a intro for Rockman(Megaman) 3. The existing void can be used for this kind of scenario. You have the knowledge and the people to do such a kind of intro. ____________________
These worlds... They may differently look, but, after all, they carry the same sins, even o Diese Welten... Sie mögen anders aussehen bei genauer Betrachtung, aber letzten Endes tragen sie die gleichen Sünden, selbst bei unbeabsichtigten Taten. Mein Herz schmerzt es, dass sich die traurige Geschichte immer wieder wiederholt. |
| Insectduel |
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Buster Beetle Level: 35 Posts: 371/465 EXP: 254816 Next: 25120 Since: 02-16-08 From: Forest of Magic Last post: 3 days Last view: 2 days |
I always wanted to do a Proto Man hack for Mega Man IV with 2 separate ROMs. Since I don't have knowledge with programming and there's a utility that allows to expand the Mega Man IV rom with MMC5 mapper. It's possible to create Proto Man mode without splitting it.
Since I don't have knowledge or programming skills (As of Puresabe and Matrixz), I rather make 2 separate IPS patches for my Mega Man IV DLC hack without expansion or mapper change. I still want the projectiles to block. If you haven't know, I created the Proto Man whistle intro before the main music starts like o ____________________
Insectduel's old board. Spammers are welcome. and My ASM files for Mega Man Titles |
| infidelity |
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Red Koopa Level: 21 Posts: 124/136 EXP: 47965 Next: 1978 Since: 05-24-07 Last post: 6 days Last view: 18 hours |
Posted by Insectduel Are you saying that you did the whistle sfx for MM4 from scratch? If so, the whistle is already in MM4. I found it when working with the sound engine years ago
Capcom never used it. I believe that it was meant to be used when Protoman delivers Kalinka to Megaman.
Edit - Just checked the vid. Very nice how you have the whistle during the READY sequence. If it's either sfx or music, i'm guessing it was just a simple A9 *sound id* 20 *BC* or *BE* F6, then the READY sequence. And I'm also taking a guess that the 20BCF6 (initalize sound id) kicks in after megaman's standstill frame appears in $30 (which will contain 00 for standstill) oorrrrr, when his teleport animation in $558 is completed, then that would be the time for the initialized sound id to kick in. ![]() |
| Insectduel |
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Buster Beetle Level: 35 Posts: 372/465 EXP: 254816 Next: 25120 Since: 02-16-08 From: Forest of Magic Last post: 3 days Last view: 2 days |
I knew about the unused SFX since I play the .NSF file. That would be an idea to finally bring the code that would create Protoman's SFX when Protoman brings Kalinka. I would like it to put it in my hack but I would rather play custom theme music in the future when I get to create some songs. It's a long way to go. ____________________
Insectduel's old board. Spammers are welcome. and My ASM files for Mega Man Titles |
| infidelity |
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Red Koopa Level: 21 Posts: 125/136 EXP: 47965 Next: 1978 Since: 05-24-07 Last post: 6 days Last view: 18 hours |
ahhh that's right, the ol'e .nsf file
I wish I knew about those back then, heh. ![]() |
| amarcum81 |
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Goomba Level: 8 Posts: 2/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
Posted by Thanatos-Zero Very nice story opening... would be great to have an intro like this... and yes, sometimes I'm amazed at the amount of hackers out there that have yet to make a proto man game... and, some of them when asked to help out, simply think they are to good... not talking about anyone here, just referring to a bad experience I had a few months back at romhacking.net That's o |
| kuja killer |
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Level: 21 Posts: 99/134 EXP: 48540 Next: 1403 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 10 hours Last view: 4 hours |
Posted by Thanatos-Zero i'll defintely be doing a whole entire intro thing for my game in the far future. not anytime soon cause i dont got a name for my game or a official storyline thought-of either, heh. :| |
| amarcum81 |
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Goomba Level: 8 Posts: 3/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
Posted by Insectduel That would be great if this could be done.... Infidelity helped me with the music o Should have some new screen shots up soon... working o how hard would it be to give Proto Man a charge shot... like in MM9 or the o |
| Kiokuffiib11 |
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Shyguy Level: 13 Posts: 30/91 EXP: 10113 Next: 154 Since: 07-10-09 From: Marquette, Michigan Last post: 5 days Last view: 4 days |
I know that people have done it. I know I can just talk to you over IM, but, I thought you'd want to let others know of it too. But, yes, the megabuster power up can be done. I think I can do it if I can find it in Megaman 4-6. ____________________ セシル |
| amarcum81 |
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Goomba Level: 8 Posts: 5/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
A few screen shots for everyone of the Needle Man level "redesign". My plan is to have 4 of the 8 robot stages redesigned with the orginal graphics, as kind of a throw back to the orginal Mega Man 3, and the remaining 4 to have custom graphics as well as new level layouts. Needle Man's level is coming along nicely, with an all new level design. Also, we have fixed Proto Man's sprite a bit... his mouth wasn't visible in the previous shots. |
| Insectduel |
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Buster Beetle Level: 35 Posts: 374/465 EXP: 254816 Next: 25120 Since: 02-16-08 From: Forest of Magic Last post: 3 days Last view: 2 days |
I recently create the Protoman whistle intro with Mega Man III. It's currently o When it's done, I'm posting the IPS with source code provided. ____________________
Insectduel's old board. Spammers are welcome. and My ASM files for Mega Man Titles |
| amarcum81 |
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Goomba Level: 8 Posts: 6/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
Posted by Insectduel That's great! Just let us know how it turns out and when you post the IPS. I'm still working with Proto Man's knockback distance, but not having much luck. His sprite is contantly blinking when taking a hit. I have no idea what I'm doing wrong. Any Idea's anyone? I also started working o
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| amarcum81 |
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Goomba Level: 8 Posts: 7/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
Here's a screenshot of how the stage select screen is shaping up. Also, we've midified the eyes o |
| Insectduel |
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Buster Beetle Level: 35 Posts: 377/465 EXP: 254816 Next: 25120 Since: 02-16-08 From: Forest of Magic Last post: 3 days Last view: 2 days |
Very cool so far. Keep up the good work. And now that I announced that I completed the whistle coding for both Mega Man III and Mega Man IV. Still no luck with the knockback distance or even found it's memory but I know the main memory is loaded at $3C010 with 330 bytes in counting.
Mega Man IV is now the cleaner code than my last o These 2 downloads are right here below. Whistle Intro for Mega Man III Whistle Intro for Mega Man IV The IPS Patch itself is compatible with Mega Man (U) Titles. Otherwise use the .asm file. My brother asked me that I should do the same for Mega Man V since there is 1 Proto Man patch created by SePH (I think). Enjoy and Good Luck! EDIT: Link changed to Google Sites, since the t35.com didn't work properly. ~ Insectduel ____________________
Insectduel's old board. Spammers are welcome. and My ASM files for Mega Man Titles |
| amarcum81 |
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Goomba Level: 8 Posts: 9/32 EXP: 1816 Next: 371 Since: 08-14-09 From: Williamstown, KY Last post: 2 days Last view: 2 days |
Posted by Insectduel Thanks!! I'm downloading both right now! I may actually do a Proto Man patch for Mega Man 4 if anyone would be interested in that... Thanks again!! |
| Insectduel |
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Buster Beetle Level: 35 Posts: 378/465 EXP: 254816 Next: 25120 Since: 02-16-08 From: Forest of Magic Last post: 3 days Last view: 2 days |
Sure no problem. The reason why I created o I haven't touched it in weeks so there's no need to rush though. I can release it in the 2010 year o ____________________
Insectduel's old board. Spammers are welcome. and My ASM files for Mega Man Titles |
| infidelity |
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Red Koopa Level: 21 Posts: 126/136 EXP: 47965 Next: 1978 Since: 05-24-07 Last post: 6 days Last view: 18 hours |
I got curious about the Knockback ASM
To amarcum81 & Insectduel, I did some sniffing around, took about 3 mins. I found out exactly what it is that determins *how far Megaman gets knocked back.* This is the culprit
$3D752 = ADA005 C909 D02F it's reading his sprite animation at $5A0, it has 09 frames. when it reaches the 9th frame, that's when his knockback movement stops. I watched $5A0 and I was correct. $34351 is where his knockback gfx are... 0902 0D 0E 0D 0E 0D 0E 0D 0E 0D 0E 09 = how many frames 02 = speed in between frames 0D & 0E = GFX $34021 = (41) Low Byte Pointer for $34351 $340A1 = (83) High Byte Pointer for $34351 quick shoutout. hey kuja killer. MAN those are some small pointer tables! since I didnt take time to find free space, just paste the following for kicks to see what i mean.... (hoping no enemies get overwritten) $34021 = D0 $340A1 = 97 $357E0 = 20020D0E0D0E0D0E0D0E0D0E0D0E0D0E0D0E0D0D0E0D0E0D0E0D0E0D0E0D0E0D0E0D0E0D $3D756 = 20 So, it's up to you how far you want him to go. All you got to do is adjust how many frames. Hope this helps
*plays robot master defeated music from MM2* EDIT - Gee, maybe if I read the actual thread about the Knockback asm before I posted this, I would've saved some time here. heh. Good work o
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| Main - ROM Hacking - Proto Man (Mega Man 3 Rom Hack) | New thread | New reply |
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