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11-25-09 05:11 AM |
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| Main - ROM Hacking - Super Mario Advance 4: SMB3 Editor!? (Video Links Included) | New thread | New reply |
| NightKev |
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King Yoshi Look, I has YT video! Level: 93 Posts: 3894/3948 EXP: 7790230 Next: 262580 Since: 03-15-07 Last post: 15 hours Last view: 15 hours |
Posted by brotherhackUh, no... Interest dropped probably because of the NES/SNES SMB3 editors that are being made now (Reuben for NES, and MushROMs for SNES (it edits SMAS, which includes SMB3)). ...really now? Are you the o |
| purplebridge001 |
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Newcomer Level: 5 Posts: 7/7 EXP: 525 Next: 4 Since: 09-13-07 From: Somewhere in world-e Last post: 24 days Last view: 24 days |
I think the main big problem of SMA4 hacking is lack of level editor.
Has anyone noticed that hukka released the source code of SMB3 Workshop? http://acmlm.kafuka.org/board/thread.php?id=5748 Unfortunately I don't have Delphi 7 or any GUI skills.
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| NightKev |
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King Yoshi Look, I has YT video! Level: 93 Posts: 3895/3948 EXP: 7790230 Next: 262580 Since: 03-15-07 Last post: 15 hours Last view: 15 hours |
SMB3 Workshop was made to edit a NES game, and apparently didn't work too well anyway (or at least, could be very glitchy at times). It would probably be best to start from scratch to make a SMA4 editor. |
| boingboingsplat |
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Fire Brother I will chase you... FOREVER! Level: 53 Posts: 1064/1122 EXP: 1099649 Next: 57470 Since: 07-23-07 From: Michicola Last post: 4 hours Last view: 4 min. |
Not to mention, the SMA4 e-levels are of a completely different format. |
| Kawa |
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The Depressed Level: 80 Posts: 2679/2820 EXP: 4755165 Next: 27804 Since: 02-20-07 From: The Netherlands Last post: 7 hours Last view: 7 hours |
What's with the fixation o ____________________ Wife make lunch - Shampoo |
| copyRIGHThunter |
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Red Paragoomba Level: 11 Posts: 40/55 EXP: 4594 Next: 1391 Since: 07-21-09 From: Trapped in World-e..... Last post: 5 days Last view: 4 days |
Posted by ? FYI - it's me copyRIGHThunter.........Halloween... Honestly, I don't entirely know either Kawa! (you're o ) TO be very frank, I don't think that there should be a lot of fuss over them..... The CRITICALLY IMPORTANT ENGINE UPGRADES THAT SIGNIFICANTLY IMPROVE HACKING POTENTIAL ALREADY EXIST in the main game engine. In my eyes, this includes....
-the SMB2 throwing system -the fact thrown veggies and shells collect coins -the Blue Boomerang -the Cape Feather -the "Coin Counter" blocks -misc [?] blocks that contain additional items (like the feather, a P-wing, etc) -(i think) dynamic autoscrolling -collecting a FireFlower or SuperLeaf while small fully powers you up -support for more than o AND MOST IMPORTANTLY OF ALL - LEVEL REPLAYABILITY!!! (I hate not having that in the NES & SMAS versions) ++++++++++++++++++++++++++++++++++++++++++++++++ THE OTHER STUFF, OR THE ABILITY TO MAKE e-LEVELS DOES NOT REALLY MATTER THAT MUCH. THE OTHER FEATURES SEEM LIKE THEY COULD BE EFFICTIVELY COPPIED/VASTLY EXPANDED WITH ASM HACKING! ++++++++++++++++++++++++++++++++++++++++++++++++ Sorry for the all caps - I wanted that to stand out. If SMA4 gets an editor, I anticipate ASM patches that add things like fully functioning shy guys, etc... Perhaps, some may copy code from the other 3 Mario Advance games....
After years of SMW hacking, NO AMOUNT OF ASM has been able to effectively/100% replicate... -SMB3 P-Meter -SMB3 Flying Style -SMB2 Veggie Tossing -SMB3 Maps -SMB3 Multi Direction Warp Pipes (shown in W7-1, W7-6, W4-Fort2) For years, I have o =========================================== Anyways, enough ranting..... As it's been mentioned before, I do believe that the action in the topic has leveled off due to the development of Reuben by DharkDaiz. Also, I believe that spel werdz rite is developing an editor for SMAS, but I have not seen much talk about SMB3 in there. That's why I don't think it has effectively stolen the SMA4 thunder. It has o In any event, it is disappointing to not see a lot of progress for SMA4. I know it kinda sucks. I really wish Dhark Daiz would think about switching over to SMA4. My understanding is that a lot of the engine and level formats are roughly the same from the NES version to the GBA version. Mainly, 3 & 4 byte objects become 4 & 5 byte objects. Anyways, I don't know why he may not want to work with SMA4 other than that it may be more difficult to work with GBA roms. He's probably way more comfortable with the NES version. He's essentially a god at hacking the NES version because he made "Mario Adventure" and "Luigi vs Mario" He also helped hukka build the most recent, relevant SMB3 editor, SMB3WorkShop The o I suppose you and anyone else could appeal to Dhark Daiz to change games, but it may be seen as being ungrateful and crapping o Regardless of what happens, remain optimistic and respectful. Be thankful for any development with SMB3.
I don't know what else is going o Does anyone have any thoughts about this? I appreciate any feedback!
Oh, also P.S. -> The focus o I ment to mention it earlier, but I lost focus in my rant...
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| Kawa |
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The Depressed Level: 80 Posts: 2680/2820 EXP: 4755165 Next: 27804 Since: 02-20-07 From: The Netherlands Last post: 7 hours Last view: 7 hours |
That's some essay you wrote there. Protip: instead of using fullcaps (which are often considered shouting), try using bold or italics. They're meant for that stuff. Now, let's pick out some good bits.
From my personal experience, I must say that the GBA is in fact easier to hack than the NES, o DahrkDaiz moving to GBA hacking? Not impossible, but surely implausible. It'd take some serious preaching to merely get him to consider it, knowing him... ____________________ Wife make lunch - Shampoo |
| copyRIGHThunter |
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Red Paragoomba Level: 11 Posts: 41/55 EXP: 4594 Next: 1391 Since: 07-21-09 From: Trapped in World-e..... Last post: 5 days Last view: 4 days |
I'd love it if DharkDaiz switched to SMA4. I don't want to push him o Do you think posting a poll and gauging the forum about this is appropriate? I'd also ask that competent hackers (IE not guys like me) that have some level of skill with hacking to offer opinions. Guys like you kawa, 14159, kiro, treeki, hukka, etc..... Any thoughts? |
| Kawa |
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The Depressed Level: 80 Posts: 2683/2820 EXP: 4755165 Next: 27804 Since: 02-20-07 From: The Netherlands Last post: 7 hours Last view: 7 hours |
A poll about whether DahrkDaiz should give GBA hacking a spin? Doesn't sound very smart to me, sorry. ____________________ Wife make lunch - Shampoo |
| copyRIGHThunter |
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Red Paragoomba Level: 11 Posts: 42/55 EXP: 4594 Next: 1391 Since: 07-21-09 From: Trapped in World-e..... Last post: 5 days Last view: 4 days |
I figured. Well, in the meantime, I'll stick to my guns and add some new content to my youtube channel. Maybe post something with that MarioNator thing made by Sludge. I think this topic grew as much as it did because of all the stuff I've posted.
Any else out there have anything to say about forgetting the e-Level format in an SMA4 editor??? Oh, also I saw that hukka released the source to SMB3WorkShop Thanks dude! |
| Zakatos |
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Newcomer Level: 1 Posts: 1/1 EXP: 4 Next: 7 Since: 11-01-09 Last post: 23 days Last view: 23 days |
Sorry if this is a little out of place, but I took the .sav file for SMA4 to access the E-Levels but it didn't work for the japanese rom, which is the o Thank you very much! |
| boingboingsplat |
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Fire Brother I will chase you... FOREVER! Level: 53 Posts: 1072/1122 EXP: 1099649 Next: 57470 Since: 07-23-07 From: Michicola Last post: 4 hours Last view: 4 min. |
Posted by Kawa Isn't that the entire appeal of hacking SMA4 instead of SMB3? |
| copyRIGHThunter |
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Red Paragoomba Level: 11 Posts: 43/55 EXP: 4594 Next: 1391 Since: 07-21-09 From: Trapped in World-e..... Last post: 5 days Last view: 4 days |
Posted by boingboingsplat I don't think the appeal is making your own e-levels. The level format is different (potentially harder to hack because it hasn't been hacked before, unlike the traditional SMB3 engine). However, a large amount of the e-stuff does not seem to be stable in the main game engine. That being said, the appeal is hacking the main game, and then porting the e-objects over to the main game Most of the important/"not copyable with ASM" e-features are already stable in the main game (using a Cape, Blue Boomerang, tossing Veggies SMB2 style). That's the most important stuff!!!! The other stuff is nice, but ancillary. I think it'd be the best if an editor focused exclusively o An editor exists for SMA4, but it is in its infancy... MarioNator, a SMA4 Editor made by sludge, help from DharkDaiz, others Also, the source for SMB3WorkShop has been released... hukka's SMB3 WorkShop Source Programing savvy people may be able to make use of these releases.... The most knowledgeable person o
Random Question- I haven't experimented with this at all, but is it possible to map a mushroom house in the main game to o |
| KP9000 |
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Level: 54 Posts: 1055/1127 EXP: 1202311 Next: 31559 Since: 02-19-07 From: Sweating, Arizona Last post: 1 day Last view: 2 hours |
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| CKY-9K |
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Bob-Omb Level: 41 Posts: 601/606 EXP: 443074 Next: 37071 Since: 06-27-07 From: cKy Last post: 6 days Last view: 4 hours |
Posted by brotherhack lol that engine isn't really that good. ____________________
Spinning round and round Scream without a sound |
| boingboingsplat |
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Fire Brother I will chase you... FOREVER! Level: 53 Posts: 1088/1122 EXP: 1099649 Next: 57470 Since: 07-23-07 From: Michicola Last post: 4 hours Last view: 4 min. |
Posted by CKY-9KPosted by brotherhack No Mario fan game engines are good. The physics are always wrong. |
| KDE User X |
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Shyguy Level: 15 Posts: 79/84 EXP: 14058 Next: 2326 Since: 12-26-08 Last post: 7 days Last view: 11 hours |
Posted by boingboingsplatPosted by CKY-9KPosted by brotherhack ultimate super mario 3 engine says hello ____________________
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| Zeldarocks |
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Newcomer Level: 1 Posts: 1/2 EXP: 5 Next: 6 Since: 11-21-09 Last post: 22 hours Last view: 21 hours |
Bump, c'mon, people, don't let this topic die! |
| ShoFIZZLE |
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Newcomer Level: 1 Posts: 1/1 EXP: 2 Next: 9 Since: 11-18-09 Last post: 1 day Last view: 1 day |
The thread wont die....newcomers(like myself) are always interested in seeing new things unfold. Im trying to make my own hack with the SMB3 Workshop, but failing miserably....I recently got some help....so Im doing a tad better but still struggling.
Anyways, I really hope that we get someone o |
| Main - ROM Hacking - Super Mario Advance 4: SMB3 Editor!? (Video Links Included) | New thread | New reply |
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